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Edit GameUserSettings.ini with a visual INI editor

Paths under each install:

{installDir}/ShooterGame/Saved/Config/WindowsServer/
GameUserSettings.ini
Game.ini
  • Read seeds missing files from built-in defaults and sanitizes client noise (resolution, volume, scalability keys, etc.)
  • Save sanitizes → validates a few semantic ranges → writes both files → best-effort INI backup
  • While the dedicated server is running, Save queues a durable draft instead of writing live files ASA can overwrite; YARK flushes that draft after Stop or before the next Start
  • Visual editor Other keeps custom mod [Section] keys nested by section (expand/collapse on the Other header)
  • Do not expect generic INI libraries to round-trip ASA — section names can contain dots literally

Semantic checks include RCON port range and DifficultyOffset 0–1 when [ServerSettings] is present, and leftover MaxPlayers 1–255 on [/Script/Engine.GameSession] or [ServerSettings] if those keys are present. Max players on the Server form (1–255) launches -WinLiveMaxPlayers — that is the live cap. ASA ignores INI MaxPlayers. Empty or 0 omits the flag (ASA then defaults to 70).

Profile networking fields (RCON, passwords, session, ports) are also written on start via profile→INI sync. See Start, stop, restart.

Visual INI editor showing GameUserSettings.ini options with toggles, values, and descriptions
Visual INI editor — searchable controls for GameUserSettings.ini / Game.ini.

On-demand from the Server tab — not a permanent nav item.

Configuration assistant with a six-step wizard and preset server-type cards
Configuration assistant — guided presets; nothing is written until you apply.
  1. Profile — experience cards (including Enable single-player settings). Match cluster defaults can Seed or Restore the cluster INI template (pace skip). First-run create offers Use default configuration.
  2. Pace — rate presets, WildCard-matching marks, world-difficulty tiers (Very easy–Very hard), resource respawn, and INI details for the keys behind the controls
  3. Breeding — cuddle/imprint scale with maturation so 100% imprint stays reachable
  4. World — Current → Very easy…Very hard (official Base). Max players is not a wizard preset; it lives on the Server form (-WinLiveMaxPlayers)
  5. QoL — easy-oriented profiles enable Always allow structure pickup; cave building (PvE) and floating damage text
  6. Review — lists the INI keys that will change; nothing is written until you apply

Rules that matter:

  • Blocked while the manual INI editor has unsaved dirty edits
  • Draft-only until Apply changes
  • Apply re-reads latest INI, overlays only curated keys, preserves unknown keys / casing
  • Difficulty keys rewrite only when you make an explicit level choice